Unity is hosting a contest called the Neon Challenge. The contest started Dec 1st but it unfortunately missed our radar but even though we are a little late to the party we decided to go ahead and throw our hats into the ring. Lame idioms aside we do pretty well under pressure and short deadlines and we’re determined to catch up.
Erana’s Peace. If you like what you see do us a favor and smash that like button!
Our story focuses on the Village of Erana’s Peace, a market town far away from Earth. The people here resemble what we know of as Vikings, Nords, etc. They build beautiful wooden structures, and worship gods of both sea and land. However, because trade is so prevalent, the citizens of Erana’s Peace have access to technology that otherwise may have never been discovered by their own people. It lends for an interesting blend of old and new, rough and sleek. Although all manner of trade items may pass through the town, today a visitor has appeared that clearly is more out of place than anything else that has ever stepped through the gates. As he makes his way through the town, with a sense of purpose, we follow him and watch him bring to life an ancient structure that has long been dormant.
The gate entrance to Erana’s Peace.The original concept and storyboard was longer and included more backstory but given the amount of work needed to complete this in just a weeks time we decided to cut it down. It was a good decision being we have more time to focus and polish the scenes that truly matter without losing any of the magic or tone of the concept.
We’ve been submitting daily updates showing our progress on Unity Connect’s Neon Challenge page. Below is an example between just two updates and what a few days work can do for a project. We started creating an initial block-out to get a sense of scale and the overall scene layout. Once the block-out is completed we begin to world build and bring each scene to life with 3d models, characters and animation.
One of the contest rules is the use of their post processing stack. Below you can see the difference in what post processing can do for your scene and how it really makes it pop. Use of depth of field, bloom and color grading really go a long way in helping define the overall tone and feel of your scene’s theme.
I’ll try and do my best to show the progress we make as we progress but the deadline is right around the corner and I’m not sure if I’ll be able to do another blog post before then. To follow our progress click the following link, Erana’s Peace, and don’t forget top smash that like button!
Until next time!